72-hour respawn timeout. New players start with a free Totem of Undying, which works from anywhere in the inventory, even in shulkerboxes.
Initial spawn is randomized between ±10,000 X and Z. There are no spawn chunks.
Rune Magic system. Adds minimalist land claiming, terraforming, pocket dimensions, and clan management. Designed for late-game augmentation so as not to significantly impact the early vanilla gameplay experience. Also adds a teammate resurrection system so the 72-hour timeout can be skipped at great cost.
A player trade system is in the works, which would allow players to sell items to other players via the Wandering Trader as a middleman.
No formal rules. Server moderation evolves with the needs of our players. Operators/moderators reserve the right to take action against a player at their discretion.
Players are expected to be respectful in chat, but raiding and PvP is allowed. A simple clan management system is available through use of runes. Clever players can construct a clan permissions hierarchy within the rune system, and even automate it with redstone!
Our server has discord chat integration. Stay in the loop with server activity while logged out or respawning.