WildSMP
Server Information
| Address | play.wildsmp.cc |
| MOTD | WildSMP • Towns & Nations play.wildsmp.cc • Java & Bedrock |
| Server Status | Online Checked 1 minute ago |
| Players | 0/150 |
| Location | |
| Minecraft Version | 1.21.11 |
| Website | https://wildsmp.cc |
| Registered By | aspirexyz |
| Registered Since | July 14th, 2026 01:04 PM EST |
| Last Update | July 14th, 2026 01:04 PM EST |
| Theme | Medieval |
| Tag(s) | Discord Earth |
Discord Server
Statistics
| Uptime | 100% |
| Vote(s) | 0 |
| Rank | 6654 |
| Score | 0 |
| Favorited | 0 |
About This Server
Core identity
WildSMP is a Towny-style wilderness SMP: players explore unclaimed Wilderness, form towns, claim land with a claim stick, grow through members and nations, and fight over territory through wars, duels, and conquest. Progression is driven by Leaves (main currency), Gems (premium-style currency), shops, trading, and player-run markets.
Branding is consistent across chat, HUD, and web: Wild (orange/green) + SMP (white), with lime/cyan accents on dashboards and UI.
Gameplay pillars
Towns & territory
Create towns (/t), invite members, assign roles (mayor, assistant, etc.)
Claim chunks with a stick — adjacent claims, per-member limits, optional mayor-only claiming
Outposts for remote footholds
Nations for alliances: shared bank, taxes, invites
Territory feedback: action bar, border titles, town-center holograms/stats
Squaremap web map integration (/map) with optional player hiding
Economy
Leaves — earned mainly from breaking leaf blocks; used for claims, shop, wars, repairs, etc.
Gems — from Wild Shards or buying with leaves (/gems)
Shop (/shop) — categories: ores, food, building blocks, redstone, generators, keys, angels/unlocks
Sell (/sell) — sell items for leaves, with price hints on items
Auction house (/ah) and player orders (/orders)
Leaf generators — placeable passive income with floating stats
Pay (/pay), baltop, leaderboard holograms (leaves, kills, deaths)
Travel & unlocks (“Angels”)
Shop unlocks that change how you move:
Travel angel — fly to town home chunks (/travel)
TPA angel — /tpa / /tpahere
Home angel — saved homes (/home)
Instant RTP — skip warmup on /rtp
Travel uses warmup, ascent/descent, and cooldowns (shorter for VIP ranks).
PvP & conflict
Town duels (Discord-driven)
Mayors challenge other towns via Discord tickets
Formal duel flow: accept, team formation, wager, arena rules
Denied-duel PvP windows, freeze phases, loot timers
Player team duels
/1v1, /2v2, /3v3 with custom kits, arena schematics, rounds
Kit builder, staff-published kits, spectating
Optional dedicated duel backend (duel-purpur) via proxy handoff
Requests expire (setup + accept windows)
Wars
Fence wars — siege-style attacks on defender towns
Timers, creeper limits, fence lives, gradual push-back
Chunk freeze during war; flight disabled in warring towns
Discord staff approval for some war types
Conquest
Post-war land control: curse craters, repair phases, tower defense minigame on contested chunks
Costs leaves; timed repair with glow/final phases
Wilderness PvP
Generally allowed; blocked in friendly town claims unless war/duel rights apply
Protections: no pearl/chorus into foreign claims, hostiles blocked from entering claims, respawn anchors/end crystals disabled server-wide
Progression & extras
Crates — virtual/placed crates, keys (buyable with gems), keyall timers/boards
Cosmetics menu
Echest — personal double-chest storage
Homes, stats, inventory rollback on death
Trade requests between players
Jail / moderation integration
Events — staff-run lobbies, hot potato, spin wheels, jump pads, tutorials
Structure scatter — admin-placed structures (e.g. strongholds) in wilderness with spacing rules
Dimension resets for Nether/End (/dimension)
WildSMP is a Towny-style wilderness SMP: players explore unclaimed Wilderness, form towns, claim land with a claim stick, grow through members and nations, and fight over territory through wars, duels, and conquest. Progression is driven by Leaves (main currency), Gems (premium-style currency), shops, trading, and player-run markets.
Branding is consistent across chat, HUD, and web: Wild (orange/green) + SMP (white), with lime/cyan accents on dashboards and UI.
Gameplay pillars
Towns & territory
Create towns (/t), invite members, assign roles (mayor, assistant, etc.)
Claim chunks with a stick — adjacent claims, per-member limits, optional mayor-only claiming
Outposts for remote footholds
Nations for alliances: shared bank, taxes, invites
Territory feedback: action bar, border titles, town-center holograms/stats
Squaremap web map integration (/map) with optional player hiding
Economy
Leaves — earned mainly from breaking leaf blocks; used for claims, shop, wars, repairs, etc.
Gems — from Wild Shards or buying with leaves (/gems)
Shop (/shop) — categories: ores, food, building blocks, redstone, generators, keys, angels/unlocks
Sell (/sell) — sell items for leaves, with price hints on items
Auction house (/ah) and player orders (/orders)
Leaf generators — placeable passive income with floating stats
Pay (/pay), baltop, leaderboard holograms (leaves, kills, deaths)
Travel & unlocks (“Angels”)
Shop unlocks that change how you move:
Travel angel — fly to town home chunks (/travel)
TPA angel — /tpa / /tpahere
Home angel — saved homes (/home)
Instant RTP — skip warmup on /rtp
Travel uses warmup, ascent/descent, and cooldowns (shorter for VIP ranks).
PvP & conflict
Town duels (Discord-driven)
Mayors challenge other towns via Discord tickets
Formal duel flow: accept, team formation, wager, arena rules
Denied-duel PvP windows, freeze phases, loot timers
Player team duels
/1v1, /2v2, /3v3 with custom kits, arena schematics, rounds
Kit builder, staff-published kits, spectating
Optional dedicated duel backend (duel-purpur) via proxy handoff
Requests expire (setup + accept windows)
Wars
Fence wars — siege-style attacks on defender towns
Timers, creeper limits, fence lives, gradual push-back
Chunk freeze during war; flight disabled in warring towns
Discord staff approval for some war types
Conquest
Post-war land control: curse craters, repair phases, tower defense minigame on contested chunks
Costs leaves; timed repair with glow/final phases
Wilderness PvP
Generally allowed; blocked in friendly town claims unless war/duel rights apply
Protections: no pearl/chorus into foreign claims, hostiles blocked from entering claims, respawn anchors/end crystals disabled server-wide
Progression & extras
Crates — virtual/placed crates, keys (buyable with gems), keyall timers/boards
Cosmetics menu
Echest — personal double-chest storage
Homes, stats, inventory rollback on death
Trade requests between players
Jail / moderation integration
Events — staff-run lobbies, hot potato, spin wheels, jump pads, tutorials
Structure scatter — admin-placed structures (e.g. strongholds) in wilderness with spacing rules
Dimension resets for Nether/End (/dimension)
What is the server IP for WildSMP?
The IP address of WildSMP Minecraft server is play.wildsmp.ccHow do I play on the WildSMP Minecraft server?
Open the Minecraft launcher, next click the "Play" button, then select "Multiplayer" from the main menu.Click the "Add Server" button to open the server information form then copy & paste the IP Address play.wildsmp.cc in the "Server Address" box then press click on "Done" button.
Once the connection to the server is verified by Mojang session servers and is available, the connection icon will turn green and you can click on the "Join Server" button to play on WildSMP.
What Minecraft game version does WildSMP server support?
WildSMP supports Minecraft version: 1.21.11.Keep in mind that many Minecraft servers might allow players to use older or newer versions, so we invite you to check on their Discord server or Website for more information on version compatibility.